Following the RealSite and WhiteBox projects, I spent the next couple of months getting our first version of BLOX ready for client delivery.
The BLOX building is the new Danish hub for architecture, urban development, design and technology. The video above shows a guide in-game tour of the application, in which the user can freely move and look anywhere. However, the application is not available for public download.
Our initial challenge with this project was performance, as the interaction between the many lights in the building and a rather complex setting of windows/geometry combined with a fully interactable day/night cycle took a heavy toll.
We managed to improve performance sufficiently, so that it now runs on even low-end machines as well as VR on high-end machines. This was accomplished before the release of NVIDIA’s Pascal GPUs, so now you can even run this application in VR with a much cheaper machine.